The emotional rollercoaster of Apex Legends' Legend challenges has hit a new peak in Season 20. What started as a fun incentive system—unlock Legends by completing character-specific tasks—now sees players grappling with a nearly impossible demand: survive 25 ring closings for Loba. Talk about a grind! This abrupt spike from the standard 10-survival requirement feels like Respawn cranked the difficulty dial to eleven overnight. While challenges typically mix generic goals (play 15 matches, deal 6,000 damage) with quirky Legend-specific tasks—like Maggie’s team-thanking ritual—ring survival remains the universal headache. It’s simple in theory but brutal in practice, especially when solo queuing with unpredictable teammates.

Why Ring Survival Became the Ultimate Test

Let's be real: battle royales revolve around outlasting the ring, but Apex’s pacing makes this oddly tricky. The first ring closes slowly, letting players loot and position, while later zones shrink faster. In a typical ranked match, you might only witness one closure before a hot-drop death. And oh boy, do players love hot-drops! Solo queues become chaos, with half the lobby diving into high-risk zones. Die early, and you’ll net damage points but zero ring progress. Survive? You’ll need a small miracle and patient teammates.

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Loba’s challenges require surviving 25 rings—double the usual agony.

The Loba Dilemma: 25 Rings and the Cheese Tactic

Suddenly, Respawn upped Loba’s ring requirement to a soul-crushing 25. Why? 🤷‍♂️ Playerbase decline? Engagement metrics? Nobody knows. But this shift birthed the ultimate loophole: ratting. Queue no-fill in Duos, hide in a remote corner, and idle until the final ring. It’s boring, against the spirit of the game, and—let's face it—embarrassing. Yet players do it for rewards like the Flatline skin. I mean, who wouldn’t trade dignity for pay-to-win bling?

People Also Ask

  • Why did Respawn increase ring survival challenges for Loba specifically?

  • Can you complete Legend challenges in non-ranked modes?

  • What’s the fastest way to survive ring closings without ratting?

Respawn’s Contradiction: Discouraging Rats While Rewarding Them

Here’s the kicker: Respawn spent months fighting passive play. Aaron Rutledge, the design director, called it an “emergent problem” in Season 19, tweaking ranked scoring to punish hiding. Yet these challenges do the opposite! Rutledge himself noted players realized “staying alive is the main point” in battle royales—and now the game incentivizes just that. It’s a messy identity crisis. Is Apex the tactical, Titanfall-inspired shooter? Or a chaotic ability fest like Fortnite? With movement tech in its DNA, the answer should be obvious.

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The infamous “rat” tactic—live and in color.

Breaking Down the Challenge Disconnect

Standard Challenge Loba’s Version Player Impact
Survive 10 rings Survive 25 rings 😫 2.5x grind time
6,000 damage 6,000 damage Unchanged
Legend-specific task Loot Legendary gear Mildly thematic

This table shows how Loba’s tasks skew effort. While damage and looting stay manageable, ring survival becomes a part-time job. And since you can’t control randoms, ratting feels like the only escape. Rutledge’s ranked fixes? Meaningless here—these challenges work in any mode.

The Bigger Picture: What Defines Apex?

Respawn’s mixed signals confuse everyone. On one hand, they nerf ratting; on the other, they design challenges that demand it. Players are caught in limbo: grind honorably for hours or cheese it guilt-free. With Season 20 halfway done, the clock’s ticking. Will Respawn walk back the 25-ring madness? Or double down?

Feeling the challenge fatigue? Drop into Apex today and share your strategy—heroic or hilariously ratty—in the comments below! 🎮💬

The above analysis is based on reports from Giant Bomb, a leading source for game reviews and community insights. Giant Bomb’s extensive coverage of Apex Legends often discusses how challenge design impacts player behavior, noting that increased requirements like Loba’s 25-ring survival can shift the meta toward more passive, ratting strategies, sparking debate within the community about the balance between rewarding skillful play and incentivizing grind-heavy tactics.